The product "KORG MODWAVE MKII" is in the cart.
KORG MODWAVE MKII

KORG MODWAVE MKII

Product Code: MODWAVEMKII......

SYNTH KEYBOARD KORG MODWAVE MKII

$1,099.99
Retail price: $1,520.00
  • Quantity Available: 0
  • Availability: Usually ships within 2 to 5 weeks if in stock at the supplier.
Synthesis powerhouse with distinctive wavetable timbres, Kaoss Physics, and Motion Sequencing 2.0.

Introducing modwave mkII - now with almost double the polyphony, expanded free-running LFOs, and more!

In 1985, KORG's DW-8000 combined digital wavetables with rich analog filters to give users sounds which were impossible to create with analog oscillators. It's still a cult favorite today.

modwave builds on the DW legacy and transforms it into a modern monster synth, featuring incredibly deep wavetable oscillators, gorgeous filters, wildly flexible modulation, unmatched polyphony, comprehensive pattern sequencing, and immediately satisfying hands-on control to deliver unique, powerful, and easily customizable sounds and phrases.

modwave also introduces two unique new tools for creating dynamic motion: Kaoss Physics and Motion Sequencing 2.0. Kaoss Physics combines an x/y Kaoss pad with modulatable game physics to create a responsive, interactive controller that is—besides being powerful— a lot of fun to explore. Motion Sequencing 2.0 brings the organic, continuously evolving patterns of the wavestate's Wave Sequencing 2.0 into the world of motion sequencing, including multiple lanes and real-time recording to help you create complex and evolving phrases that other step sequencers cannot.

Like Wave Sequencing 2.0 (wavestate) and altered FM (opsix), modwave’s evolved wavetable synthesis delivers its own brand of completely unique sounds and a knob-per-function layout that makes customizing those sounds fast and easy. There are hundreds of preset sounds empowered by this new architecture, organized by front-panel category buttons, and all instantly customizable via the four Mod Knobs. modwave's distinctive wavetable timbres start with aggressive basses & leads, and lush ambient pads which will add a new dimension to your tracks. But that is just the beginning.

Those who want to dig deeper will find an endless source of discovery; with the modwave’s unique synth architecture, you'll be finding new things for a long, long time. Save as many of your sounds as you like; there's room for thousands more. You can also load your own samples, import wavetables in standard formats, and create your own wavetables using the free WaveEdit software.

The new modwave mkII provides an astonishing 60 voices of polyphony - almost double the original modwave's 32, and an unprecedented number for a wavetable synth at any price. Responding to user requests, we've updated all LFOs with options for free running, delayed start, and retriggering. We've also added a pre/post switch for reverb sends, new modulation sources, and more.

modwave synthesis engine

When we call the wavetable oscillators "deep," we are not kidding. Start with over 200 wavetables, each containing up to 64 waveforms—from thousands of individual waves. Use the 30+ Modifiers to change their basic character, and the 13 Morph Types to process them in real-time. Create new hybrids from any two wavetables using the unique, realtime A/B Blend. Quick math: that's over 230 million wavetable variations out of the box, and that’s before you even add modulation.

No need to stop there, though! Expand your palette even more by importing new wavetables using the Editor/Librarian software (coming soon). Try the many free and commercial wavetable libraries in the standard Serum format*, or create your own using the free, cross-platform WaveEdit, available in a custom version for the modwave. Layer wavetables with samples from the built-in, multi-gigabyte PCM library, or import up to 4 GB of your own samples using Korg’s Sample Builder software.

* If an imported wavetable has more than 64 waveforms, it is assumed to be a generated crossfade, and some of the intermediate waveforms are dropped to create a 64-waveform version.

Each Program has two full-featured wavetable oscillators, plus a sub oscillator/noise generator and any of a dozen stereo filter types, including the aggressive MS-20, sweet Polysix, and the newly enhanced Multi Filter. Animate almost any parameter using the massively flexible modulation system, with four triggerable envelopes, five LFOs, dual mod processors and two key-track generators–plus multi-lane Motion Sequencing and Kaoss Physics.

Even with all that synthesis power, playing up to four simultaneous wavetables per voice in a single Program, the modwave mkII achieves 60-voice polyphony, incredible for a wavetable synth. Layer two Programs together for double the possibilities.

Kaoss Physics

Kaoss Physics models a ball rolling on a surface and bouncing off of walls. The surface can tilt in any direction. A bump with variable height/depth and location attracts or repels the ball. Adjustable friction slows the ball's travel, and adjustable time controls the speed of the entire model. All of these characteristics are modulatable, so you can change them in real-time.

Start the ball by flicking a finger on the x/y pad, or launch the ball automatically using another modulation source. You can also directly control the ball by holding your finger on the pad. The position of the ball produces eight modulation signals, which can be used to control any modulation destination: the X and Y locations, the distance from the center, the angle relative to the X axis, and finally separate signals for +/- X and +/- Y.

Walls can slow down the ball, as if they were padded, or accelerate the ball, like bumpers in a pinball machine. The walls can also be removed entirely, so that the surface wraps around to the opposite edges like a vintage arcade game.

The modeled environment can create specific modulation effects. For instance, use a centered bump with negative height so that the modulation values always eventually return to 0. Or, position a bump with positive height on a side or a corner, to push modulation values away from that zone.

The result is an interactive controller that amplifies your physical gestures, transforming them into complex musical results. Did we mention that it's fun, too?

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